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The Steam Machine is $1050. Can you outdo it?
r/buildapc
The Steam Machine is $1050. Can you outdo it?

I suppose we can leave out Windows 11 since we'll put SteamOS on it.

edit: bonus points for no microcenter

here's some of the builds people posted (ai summary, my apologies if it messed up, but it at least gives a good description of the parts that are used)

Budget Ryzen 5500 / RX 7600 Build

  • Author: Brunark

  • Link: pcpartpicker.com/list/cHfYNp

  • CPU: AMD Ryzen 5 5500

  • GPU: ASRock Challenger OC Radeon RX 7600 8 GB

  • Memory: 16 GB (2 x 8 GB) DDR4-3200

  • Storage: 512 GB NVMe SSD

  • Cost: $827.73

Mid-Range i5-12400F / RX 9060 XT Build

  • Author: shaniril

  • Link: pcpartpicker.com/list/7b3fyF

  • CPU: Intel Core i5-12400F

  • GPU: Gigabyte GAMING OC Radeon RX 9060 XT 8 GB

  • Memory: 16 GB (2 x 8 GB) DDR4-3200

  • Storage: 1 TB NVMe SSD

  • Cost: $1,007.02

Ryzen 7500X3D / RX 9070 Build

  • Author: CreepinCreepy

  • Link: pcpartpicker.com/list/GBBQPf

  • CPU: AMD Ryzen 5 7500X3D

  • GPU: ASRock Challenger Radeon RX 9070 16 GB

  • Memory: 16 GB (1 x 16 GB) DDR5-6000

  • Storage: 512 GB NVMe SSD

  • Cost: $1,060.84

High-End Ryzen 9600X / RX 9060 XT Build

  • Author: MK2396E

  • Link: pcpartpicker.com/list/rXPbLy

  • CPU: AMD Ryzen 5 9600X

  • GPU: ASRock Challenger OC Radeon RX 9060 XT 16 GB

  • Memory: 24 GB DDR5-7200

  • Storage: 1 TB NVMe SSD

  • Cost: $1,450.60

Intel Ultra 5 / RTX 5050 Build

  • Author: ArchusKanzaki

  • Link: pcpartpicker.com/list/twh6Dw

  • CPU: Intel Core Ultra 5 225F

  • GPU: Gigabyte WINDFORCE OC GeForce RTX 5050 8 GB (*steamos doesnt support nvidia yet)

  • Memory: 16 GB (2 x 8 GB) DDR5-6000

  • Storage: 512 GB NVMe SSD

  • Cost: $1,071.91


My place of work uses LiteLLM for this. The AI team has site up vllm instances. It can proxy to these instances or call out to claude/google/etc. You can assign people keys with budgets and put them on teams. Teams can get access to certain models.


It sounds like you are on the right track. When you are learning its better to ask the AI "How can I do X?" instead of "Please do X". Then type it in instead of copy/paste. When you can type it in without asking then you can graduate to letting the AI do part of it.


🙏


AI summary. It did a good job imo

In Lord British's defense, he sold before EA became evil. They were putting out bangers in the 1992 time period.


Title: Richard Garriott is using a massive copyright loophole to take Ultima back from EA for $0. Here’s how it works:

The rumors are true: Richard Garriott (aka Lord British) is actually making a play to reclaim the rights to the legendary Ultima series from Electronic Arts. Even wilder? He’s doing it without paying them a single dime.

If you're wondering how the hell he's pulling this off after selling Origin Systems way back in 1992, it all comes down to a specific quirk in U.S. copyright law. Here is the breakdown:

1. The 35-Year Rule (Statutory Termination Rights)

Garriott is invoking Section 203 of the U.S. Copyright Act. This law includes a "termination right" provision designed to protect creators who may have sold off their valuable intellectual property for cheap early in their careers.

  • The Law: It allows original authors to claw back the copyrights to their works after a set period, regardless of what the original contract says.

  • The Math: For grants made after 1978, the law dictates a creator can terminate a copyright transfer after 35 years.

  • The Timeline: Garriott sold Origin and Ultima to EA in 1992.

  • 1992 + 35 years = 2027. Garriott has confirmed he is executing this right to officially strip EA of the copyrights next year.

2. The Catch: Copyright vs. Trademark

While Garriott can legally take back the copyrights, he can't automatically take back the trademarks. This sets up a weird legal split:

  • Copyright (Goes to Garriott): The source code, original artwork, character designs, dialogue, and lore.

  • Trademark (Stays with EA): The actual brand name, logos, and titles (i.e., the word "Ultima").

Because EA still owns the trademark, Garriott cannot just release a game called Ultima X. In fact, EA recently filed fresh trademarks for "Ultima" covering online/downloadable software, showing they aren't just going to roll over.

3. The Workaround

To bypass EA’s trademark shield, Garriott plans to market his future projects under altered titles that he does own the rights to. He has specifically teased that using a title like "Lord British's Ultima" could be his loophole to legally ship a true Ultima sequel using his reclaimed code and lore, while dodging EA's corporate trademark.

After decades of EA letting the franchise rot and shooting down his pitches for a revival, Garriott says he has just been waiting out the 35-year clock. He's promised to reveal his full, official plans for the future of the series at Dragon Con this September.


TL;DR: Richard Garriott is using a U.S. copyright law that lets creators reclaim sold IP after 35 years. In 2027, he gets the Ultima code and lore back for free, though he’ll have to dance around EA's trademark on the name "Ultima" by calling it something like Lord British's Ultima.


Pray for Lord British. He is trying to get the Ultima copyright back from EA.
r/Asmongold
Pray for Lord British. He is trying to get the Ultima copyright back from EA.
r/Asmongold - Pray for Lord British. He is trying to get the Ultima copyright back from EA.

I'd just do what I want and handle it if it doesn't work.

try {
    yolo();
} catch ...
    // handle my death

The suggestion to do a few retries is also good, but don't put a for loop around yolo(). Instead make yolo use some library that can retry.

I might make a client class that just sends one request and put a wrapper on it with the retry logic. But maybe the Polly library can handle it all.