HauntingSausage837
u/HauntingSausage837
Thinking back, probably the library. They've got a sign up with fairly simple instructions (I think it's easier if you download a small app, but I've managed to print when flustered with and without that app). The staff are also really lovely at the library - I'm sure they'd give you some help if you needed
I've realised I keep bouncing off a lot of D&D groups, and I think it comes down to two related things.
First, I feel like a lot of players want their character's concept to be the interesting thing. A plasmoid gunslinger, a tabaxi who's literally just Puss in Boots, increasingly elaborate homebrew gimmicks, etc. For me, the interesting part of a character is what they do and who they become during play. Starting out relatively grounded makes that journey more meaningful.
Second, why does everything have to be wacky all the time? I like silly moments as much as anyone, but a lot of games seem determined to turn every scene into hijinks and shenanigans. When nothing is grounded, it all starts to feel a bit samey.
I'm not saying people are wrong to enjoy that style of play. D&D's brought a lot of people a lot of joy, and that's great. But even when I've been clear in Session 0 that I'm after a more grounded tone and others have agreed with that, I've often found the actual game drifting back towards quirky characters and constant bits.
Maybe I've just had bad luck with tables. Maybe I need a different system. Maybe I'm just becoming a grumpy old man.
Anyone else feel this way? (apols for provocative title!)
So there's lots of mysteries that still need to be solved, and I'm enjoying that we seem to limping towards some more answers.
But I'm curious - what's the small plot element (which dwarfs in comparison to others) that you keep getting stuck on?
For me, it's the thing of everyone in Fromville having arrived from the USA. It feels so arbitrary, and I can't imagine why a supernatural force would feel so beholden to borders like that (maybe MiY is worried about getting a visa?) - but maybe something will shine some light on this
From the scene in Jessica's house, to the rooftop meeting, to the fight scene in the warehouse, to this - a lot of distance was covered that would have taken 4+ episodes for them to tackle in the Netflix show. If anything, it was almost a bit _too_ much for me, but I enjoyed Jess being used as Plot WD40
I think I actually enjoyed this - I was surprised that we got it this early, it felt like it sold the shifts in their fighting in BA (Matt being more nimble and Fisk being stronger), and until this I'd been wary that this sort of scene would end the season (but I guess it still might).
Doing it in this episode allows them to set up a new threat or status quo (which might help the characters and the audience move on from the played out Fisk/DD dynamic), and I feel like it shifts the stakes a little bit - if these two scrapping it out isn't enough to end things this time, what is?