The Perfect General
| The Perfect General | |
|---|---|
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| Developer | White Wolf Productions |
| Publishers |
|
| Designer | Mark Baldwin |
| Platforms | MS-DOS, Amiga, 3DO, Windows |
| Release | 1991: MS-DOS, Amiga 1996: 3DO 2003: Windows |
| Genre | Wargame |
| Modes | Single-player, multiplayer |
The Perfect General is a computer wargame published in 1991 by Quantum Quality Productions for the Amiga and MS-DOS. A 3DO port by Game Guild adds new scenarios and was published in 1996 by Kirin Entertainment.[1]
The rights for the original version were purchased by Mark Kinkead in 2002, The Perfect General Internet Edition for Windows was published in 2003 by Killer Bee Software.
Gameplay
[edit]The game is a turn-based map-oriented military simulation game. Players take on the role of a military commander, managing resources and engaging in tactical battles in a hexagonal grid-based map.
Along with Modem Wars and Populous, it was one of the early games to offer an online multiplayer mode for real-time-matches via telecommunication networks. The original online-game was played via modem or null modem serial connection.
Reception
[edit]The Perfect General sold 75,000 copies by June 1993.[2] Computer Gaming World in 1992 described The Perfect General as "a wonderful game system with a mediocre AI and great two-player potential",[3] and later named it the best wargame of the year.[4] A 1993 survey in the magazine of wargames gave the game three-plus stars out of five, stating that it "sacrifices realism for playability".[5] A 1994 survey gave the Greatest Battles of the 20th Century two-plus stars out of five, noting the game's ease of use and "enjoyable", but inaccurate, scenarios.[6]
In 1996, Computer Gaming World declared The Perfect General the 107th-best computer game ever released.[7] The magazine's wargame columnist Terry Coleman named it his pick for the 12th-best computer wargame released by late 1996.[8]
Legacy
[edit]A sequel, The Perfect General II, was released in 1994.
References
[edit]- ^ "Become the Perfect General". Electronic Gaming Monthly. No. 71. Ziff Davis. June 1995. p. 96.
- ^ Emrich, Alan (June 1993). "The Board / Computer Wargaming Transition". Computer Gaming World. No. 107. p. 124. Archived from the original on 2014-07-02. Retrieved 2026-06-13.
- ^ Lombardi, Chris (October 1992). "Mindcraft's Phantastic Simulation of Castle Warfare". Computer Gaming World. p. 142. Archived from the original on 2 July 2014. Retrieved 4 July 2014.
- ^ "CGW Salutes The Games of the Year". Computer Gaming World. November 1992. p. 110. Archived from the original on 10 January 2020. Retrieved 4 July 2014.
- ^ Brooks, M. Evan (September 1993). "Brooks' Book of Wargames: 1900–1950, A-P". Computer Gaming World. p. 118. Archived from the original on 16 July 2014. Retrieved 30 July 2014.
- ^ Brooks, M. Evan (January 1994). "War In Our Time / A Survey Of Wargames From 1950–2000". Computer Gaming World. pp. 194–212. Archived from the original on 2019-12-14. Retrieved 2026-06-13.
- ^ Staff (November 1996). "150 Best (and 50 Worst) Games of All Time". Computer Gaming World. No. 148. pp. 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
- ^ Coleman, Terry (November 1996). "Command Decisions". Computer Gaming World. No. 148. pp. 277, 280.
External links
[edit]- The Perfect General Internet Edition at Killer Bee Software
- The Perfect General at MobyGames
