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Y11S2 Test Server Patch Notes [May 19th, 2026]
r/Rainbow6TTS
Y11S2 Test Server Patch Notes [May 19th, 2026]

The Operation System Override Test Server is now live!

Operation System Override Season Patch Notes: https://www.rainbow6.com/systemoverride

Y11S2 Designer's Notes: https://ubi.li/Y11S2-DNs

Please bear in mind that all changes made in the TS are for testing purposes and do not have any guaranteed impact on the live servers.

Report any bugs you encounter in the TS to https://r6fix.ubi.com/projects/RAINBOW6-SIEGE-TS.

BUG FIXES

GAMEPLAY
Fixed – Dropped phones emit a bright flashing light when viewed from different angles.

Fixed – Attackers other than Solid Snake are able to pick up OSP Pouches dropped by fallen Operators.

Fixed – Defusers placed inside the Fortress' bathtub cannot be picked up and defused when the wall tiles above it are shot.

OPERATORS

Fixed – Montagne's shield is extended while he is aiming and shooting.

Fixed – Vigil's ERC-7 activation visual effect obscures the screen when activated the first time.

Fixed – Solid Snake's five options cannot be selected and are skipped over when cycling through secondary gadgets.

AUDIO

Fixed – Viperstrike's voice-over is missing when talking with Nighthaven.

Fixed – Thorn's voice-over is missing when talking with Denari.

Fixed – Wolfguard's voice-over is missing when talking with Denari.

Fixed – Caveira's voice-over is missing when talking with Denari.

Fixed – No destruction sound effect plays when destroying any surface.

Fixed – Holding both lean buttons when they are set to HOLD results in audio distortion.

USER EXPERIENCE

Fixed – Players receive anti-spam warnings when AI teammates use the Smart ping system.

Fixed – "No Trespassing - Get 10 Claymore kills in Quick Match/Ranked Multiplayer" challenge cannot be unlocked.

Fixed – Bright light during Montagne's victory dance with MTG MK.II bundle equipped.

Fixed – Osa's tablet is too bright during victory dance with Star Child elite bundle equipped.

Fixed – Solis' headgear visor is too bright when selecting her from the Operators menu.

Fixed – Twitch's Shock Drone laser visual effect is too bright.

Fixed – Up and down inputs are unavailable in menu navigation after purchasing an Operator that can be unlocked via Challenges or Clearance level.

Fixed – Weapon charms appear cropped in locker preview camera.

Fixed – Progress indicator for hostage escort ends before completing a full circle.

Fixed – Location ping is always yellow, regardless of the color setting in Accessibility options.

Fixed – Walk button on keyboard prevents players from moving if Controller Deadzone is at 45 or higher.


[February 18th, 2026] Y11S1 Test Server Patch Notes - Day 2
r/Rainbow6TTS
[February 18th, 2026] Y11S1 Test Server Patch Notes - Day 2

The Operation Silent Hunt Test Server is now live!

Operation Silent Hunt Season Patch Notes: https://ubi.li/Silent-Hunt

Y11S1 Designer's Notes: Coming today!

Please bear in mind that all changes made in the TS are for testing purposes and do not have any guaranteed impact on the live servers.

Report any bugs you encounter in the TS to https://r6fix.ubi.com/projects/RAINBOW6-SIEGE-TS.

BUG FIXES

GAMEPLAY

Fixed - Soliton Radar Mk. III can detect the 2nd floor when Solid Snake stands on the rooftop near EXT Garden on Emerald Plains map.

Fixed - Soliton Radar Mk. III can detect the basement floor when Solid Snake crouches at EXT Garage Ramp on Bank map.

USER EXPERIENCE

Fixed - Opening the Customize Replay HUD panel hides the Replay HUD.

Fixed - Inconsistent menus and backgrounds when display resolution is set to 5120x1440.

Fixed - Missing subtitle during Solid Snake's intro cinematic.


[February 17th, 2026] Y11S1 Test Server Patch Notes - Day 1
r/Rainbow6TTS
[February 17th, 2026] Y11S1 Test Server Patch Notes - Day 1

The Operation Silent Hunt Test Server is now live!

Operation Silent Hunt Season Patch Notes: https://ubi.li/Silent-Hunt

Y11S1 Designer's Notes: Coming today!

Please bear in mind that all changes made in the TS are for testing purposes and do not have any guaranteed impact on the live servers.

Report any bugs you encounter in the TS to https://r6fix.ubi.com/projects/RAINBOW6-SIEGE-TS.

BUG FIXES

GAMEPLAY

Fixed - Operator legs float while rappelling face-down.

Fixed - Notification to "Deploy multiple T.R.I.P. Connectors to form a network" is sent to all players when Denari is in the round.

Fixed - In Dual Front, Maverick's Breaching Torch will start with 1 charge instead of 5.

Fixed - In Dual Front, Maverick's Breaching Torch doesn't refill after being fully depleted.

USER EXPERIENCE

Fixed - Operator models don't load if you quickly swap between them in the Operators section.

Fixed - The thumbnail image of Blackbeard's H.U.L.L. Adaptable Shield cuts off in the Loadout section.

Fixed - Corrupted graphics on the detection screen of Thatcher's EGS Disruptor.

Fixed - Options overlay doesn't update crossplay status message after changing crossplay settings.

Fixed - Choppy scrolling experience in the Options menu.

Fixed - Item type icon appears in the preview of the Operator Appearance section.

AUDIO

Fixed - In Dual Front, no audio is played when Rauora’s D.O.M. Panel is hit by Thatcher's E.G.S. Disruptor.


Thank you! $300,000 Raised for Worldwide Cancer Research
r/Rainbow6
Thank you! $300,000 Raised for Worldwide Cancer Research
r/Rainbow6 - Thank you! $300,000 Raised for Worldwide Cancer Research

An Update to the Siege Community
r/Rainbow6
An Update to the Siege Community

We've been reading your feedback and recognize there are important subjects we need to address.
We acknowledge that we haven't communicated clearly enough about what we've been working on since the launch of Siege X, and we understand the frustration that's caused. We're committed to improving transparency and taking meaningful action on the issues you've raised. Based on your feedback, our upcoming priorities include anti-cheatbalancing, and ranked improvements. You can read about the current status of each below, with more updates coming on the road to Munich Major in November. We want to thank you all for your continued support while we work through these challenges, it means a lot.

- Alex Karpazis and Joshua Mills, on behalf of the Siege team

ANTI-CHEAT 

STATUS:

Our systems in Siege X did not keep pace with the surge of cheaters that followed the move to Free Access, though we have made some progress. This is a difficult topic to address without tipping off cheat makers to our next move, so without saying too much here are a few key areas the team is working to improve, backed by additional resources.

NEXT STEPS:

  • Target high profile cheat makers and the use of a single notorious cheat product through advancements in Cheat Detection.

  • Disrupt marketplace exploits.

  • Issue permanent bans to players caught using these exploits.

BALANCING

STATUS:

We've heard that updates can feel like all nerfs, no buffs, so we're changing up our approach when unexpected metas form and will prioritize a fun experience. We have high ambitions for larger system changes for the game's balancing, which will go into testing soon.

NEXT STEPS:

  • In patch 3.3 (coming Oct 14) we'll be reverting Denari's nerf. We reacted a little too quickly on tuning him based on what we saw on the test server. Additionally, Denari's Glaive-12 will be buffed. 

  • Solis will be receiving her impact grenades back to make her more fun to play. We can still see her influence in matches and how players use her shotgun for those post-plant situations.

  • For Y10S4, we can confirm that Thermite, Hibana and Maverick will all be receiving buffs. Ace will have a lot more competition! 

  • Y10S4 will also introduce the Testing Grounds, a place to help us gather initial feedback and test implementation of gameplay features before they're integrated. An Armor and Speed system change for operators will be our first Testing Grounds subject. 

RANKED

STATUS:

Ranked 2.0 hasn't hit the mark yet and we're working on major changes. There will be matchmaking updates to start in Season 4 with more meaningful updates on the way.

NEXT STEPS:

  • With Y10S4, matchmaking will get more specific with Rank and squad size factored in.

  • We are actively developing what we call Ranked Overhaul, with the objective of offering visible Ranked Reward Progression, as well as a visible Skill Progression.

  • Player consultations are in progress with this new system, and we'll be running workshops during the Munich Major to further refine the design.

  • We aim to have the Ranked Overhaul live in the first half of year 11. 

FINAL THOUGHTS

With much of this year's focus on setting a new foundation for updates to come, recent seasonal content has understandably felt lighter, especially for veteran players. We are looking at adjusting our seasonal approach to bring more substance to mid-season updates and we will share more on this topic during the November Munich Major.

This update isn't exhaustive, but expect to hear more from us, and please continue sharing your reports, feedback, survey responses and gameplay. Your passion and commitment keep Siege growing. Your priorities are our priorities, and together we'll keep building Siege into the best it can be.   

We look forward to celebrating our tenth anniversary together!

{-}7 

The Siege Team


[August 18th, 2025] Y10S3 TEST SERVER PATCH NOTES - DAY 1
r/Rainbow6TTS
[August 18th, 2025] Y10S3 TEST SERVER PATCH NOTES - DAY 1

THE OPERATION HIGH STAKES TEST SERVER IS NOW LIVE!

Operation High Stakes season Patch Notes: https://rainbow6.com/highstakes

Y10S3 Designer’s Notes: https://rainbow6game.com/designersnotes/y10s3

Please bear in mind that all changes made in the TS are for testing purposes and do not have any guaranteed impact on the live servers.

Report any bugs you encounter in the TS to https://r6fix.ubi.com/projects/RAINBOW6-SIEGE-TS.

 

BUG FIXES

GAMEPLAY

FIXED - Player collects points twice when deploying Azami's Kiba Barrier.

FIXED - The check mark indicating the respawn prompt doesn't update correctly.

FIXED - Refined trigger zone at Assembly Tank to block defuser placement via lag switch exploit. Players can still enter the tank, but planting is no longer possible.

FIXED - Idle kick fails to trigger when switching from mouse and keyboard to controller input while using Observation Tools.

FIXED - The iron sight on Denari's Glaive-12 is zoomed in while aiming down sights.

FIXED - The epilepsy tool reports Spatial Pattern Caution while watching the 1F CC Stairs on Nighthaven Labs map.

FIXED - Progress bar for Solis's overclock ability isn't refilling and shows incorrect ammo count.

FIXED - Rauora's D.O.M. Panel doesn't auto-destroy upon changing Operators.

FIXED - Shields don't transition properly when switching from aiming down sights to equipping or throwing a grenade in first-person view.

FIXED - AI Operators can get stuck in rappel.

FIXED - Level of detail issue with the red tape at the end of Fuze's Cluster Charge device.

FIXED - Shield deploy icon is present during the barricade deployment animation.

FIXED - AI Operators become inactive when they can't find a spot to camp for enemies.

FIXED - AI Operators gets stuck on a vaultable object located next to the hatch on the exterior Café Rooftop, above the 3F Cigar Balcony, on the Kafe Dostoyevsky map.

FIXED - After triggering Lesion's GU Mine, the bot turns to face the mine's last point of interest.

FIXED - AI Operators become stuck after being revived from Frost's Welcome Mat.

FIXED - Very bright light bleeds are present in basement floor on Bank map.

FIXED - The hostage doesn't cast any shadows when they're being escorted by the Attackers.

FIXED - Alibi's Prisma doesn't open when deployed at 2F CCTV Room on Club House map.

FIXED - Alibi's Prisma doesn't open when deployed at 2F Gym and 2F Bedroom on Club House map.

FIXED - AI Operators use of throwable gadgets can miss their target by a wide margin.

 

LEVEL DESIGN

FIXED - Exterior is overexposed when viewed from inside.

FIXED - Non-destructible walls DAB Core walls are overlapping with most of the blocked windows on the third floor level on Kafe Dostoyevsky map.

 

USER EXPERIENCE

FIXED - The Quit Matchmaking button from the Dynamic Play Button no longer displays a door icon.

FIXED - Players are able to see shadows through some solid objects.

FIXED - Cannot open pause menu in repick menu with controllers.

 

AUDIO

FIXED - Melee SFX missing when doing a melee strike.

 


Siege X Closed Beta - Known Issues
r/Rainbow6TTS
Siege X Closed Beta - Known Issues

Below are the Siege X Closed Beta Known Issues.

Have you experienced an issue that isn't listed here? Submit a report at R6Fix!

KNOWN ISSUES:
- Doc will remain stuck after trying to self revive from a Frost Mat using both charges of the Stim Pistol.

- Players cannot reconnect to an online custom session after using Confirm, Return to Main Menu.

- Frame rate is heavily impacted when changing the anti-aliasing setting during a Dual Front session.

- Console players will lose partial input when hovering over a player name and getting removed from the party.

- No operators can be seen during the celebration screen of a match that ends in a draw.

- No lobby is created on console after using "Create as a Player".

- When Grim is the first operator to be picked after a fresh boot of the game, the title may crash or freeze when removing a barricade.

- The new news panel is missing on consoles.

- Operators will stop casting shadows when the shadow quality is set to low. Issue will be also present for any other operators in the match.

- Operator weapons and gadgets can be seen floating from third person when an operator changes stance after a inside corner turn.